/*
 * This file is part of aion-unique <aion-unique.org>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.controllers.observer;

import com.aionengine.gameserver.controllers.attack.AttackResult;
import com.aionengine.gameserver.controllers.attack.AttackStatus;
import com.aionengine.gameserver.model.gameobjects.Creature;
import com.aionengine.gameserver.skillengine.model.Effect;

import java.util.List;

/**
 * @author ATracer
 */
public class AttackCalcObserver {

    /**
     * @param status
     * @return false
     */
    public boolean checkStatus(AttackStatus status) {
        return false;
    }

    /**
     * @param attackList
     * @param effect
     * @return value
     */
    public void checkShield(List<AttackResult> attackList, Effect effect, Creature attacker) {

    }

    /**
     * @param status
     * @return
     */
    public boolean checkAttackerStatus(AttackStatus status) {
        return false;
    }

    /**
     * @param status
     * @param isSkill
     * @return
     */
    public AttackerCriticalStatus checkAttackerCriticalStatus(AttackStatus status, boolean isSkill) {
        return new AttackerCriticalStatus(false);
    }

    /**
     * @param isSkill
     * @return physical damage multiplier
     */
    public float getBasePhysicalDamageMultiplier(boolean isSkill) {
        return 1f;
    }

    /**
     * @return magic damage multiplier
     */
    public float getBaseMagicalDamageMultiplier() {
        return 1f;
    }
}
